Lords of Shadow is hardly a Castlevania game. Outside of some names and themes, little of the mechanics and world reflect the then 24-year-old franchise. However, one scene screams Castlevania to me.
It’s towards the end, so I won’t spoil it. Essentially there’s a character who proceeds to tell you his master plan. Up until this point, Lords of Shadow’s cutscenes are fairly somber in their delivery and tone. So when this character explodes with enthusiasm about his plan, it shook me a bit. The series has almost always featured over-the-top personalities, dialog and scenarios, which I love.
Castlevania: Lords of Shadow 2 used a lot more exaggerated acting than the original, but I don’t think it’s a style that’s well received by the masses.