Fan Translations exploded. I talk to Matt La France, a 20-year veteran, about why he got involved, how the scene developed, and his future outlook.…
The Xeno series has a long history, going back 25 years. What’s connected across the 10+ games? Where can you start without being lost? What…
This episode features Vinnk from Famicom Dojo! We discuss the evolution of the PC-FX aftermarket in Japan and how the pricing and availability of hardware…
We explore who caused the PC-FX to fail with a look at NEC's supposed Anime Directive, Hudson's approach to PC-FX Software, and SEGA's role in…
Soma Bringer for the Nintendo DS is weirdly absent from much of the modern discourse around Xenoblade Chronicles' developer, Monolith Soft. Soma Bringer has much…
We talk with Mr. Jakes from Basement Brothers about his history with the PC-FX as well as Farland Story FX. We also talk about the…
The Xeno franchise is viewed as a confusingly deep universe of missed opportunities. But anyone can enjoy HaKox... if you can get to it. (more…)
I made it into Issue 3 of the indie video game magazine Aporia. It's the first article I have had published in a decade. I…
Dog of Bay is easy to gawk at for its uncanny character design. Despite that, the presentation brings everything together in the end. (more…)
We had an exciting opportunity on the PC-FX Fan Club to interview Babo! a game artist who worked at HuneX in the late 90s. (more…)