I don’t know if I’ve ever played a more average game than Glory of Heracles.
There’s nothing particularly wrong with it and, in some ways, it’s unique and charming. The combat is turn based but, for special moves and spells, completing short mini-games will boost the damage of an attack.
The story and characters are completely forgettable. However, the game has weird and unexpected behaviors sprinkled throughout. Like any other RPG, you can grab items randomly out of the homes of NPCs. Unlike others, the game actually berates you through character dialog. You’re technically stealing and your companions aren’t afraid to call you out on it.
There’s also a running gag that has your party members constantly kicking each other. Then there’s this one quest that concludes with your strongest companion body slamming the princess you’re attempting to save.
These bits are few and far between and have little impact outside of just a, “Huh, that’s weird,” moment. I bought Glory of Heracles for one dollar, so I can’t really complain.
Playing it made me think more about the value of the time I invest in games. Sure the money value spent was near zero, but I dumped almost 30 hours into a largely forgettable game. At least I was thorough, I suppose.
(Header Image Source: Giant Bomb)